The system requirements of Assassin’s Creed Origins are exactly the same as those of the predecessor. Improved the game with new features anyway. Among other things, the resolution as on consoles can be dynamically adapted to the gameplay in order to ensure constant image rates.
On the PC, however, the “Dynamic Resolution” can be configured and, if desired, switched off. The target frame rate can be set to 30, 45 or 60 FPS. The feature is worthwhile, especially when playing in the UHD resolution, since a few pixels less are less important.
The game in rendering UHD resolution will not only be possible with UHD displays. Like many other large-scale productions, the new Assassin’s Creed offers a native downsampling option. With this, pictures are calculated internally with a higher resolution and then scaled to the selected display resolution. The device is also offered thanks to an upscaling function.
Multi-monitor setups are supported as well as page ratios of 21: 9. On the DirectX-12-rendering path, however, the series still has to do without.
System requirements unchanged
The hardware requirements for the new Assassin’s Creed are moderate because they are similar to those of the two-year-old predecessor. Four cores and six gigabytes of RAM as well as a five-year-old mid-class GPU are set to a minimum, for fluid playing in 1080p resolution, there may be eight threads, eight gigabytes of memory and a four-year old graphics card of the medium performance class.
Assassin’s Creed Origins is expected to make major changes to the proven format after the poor performance of Assassin’s Creed Syndicate (Test). In addition to the setting, which is moved to ancient Egypt, also include modifications of gameplay mechanics. The game will be released for Windows PCs, the PlayStation 4 (Pro) and the Xbox One (X) on October 27th.