The announcement of micro-transactions for single-player title middle-earth: shadow of war was highly controversial. First feedback from players and reviews heating up the controversy again.
Blame it on the “Shadow Wars” called “Endgame” of the game, behind the a second, the actual end is hidden. Who wants to see this ending sequence, you must to media, and user reports, which have been worn in the NeoGAF Forum, dozens of hours in order to collect orcs of legendary quality for the own army – which is in fact a medium-sized two-digit number of hours. This season is not filled through Story or side missions or other loosening, but it is only in the Collect of the brutish creatures. This is referred to as a “Sisyphean Quest” and “pesky occupational therapy”.
So now it’s Pay or grind
Problematic thing is that players who want to see this second end, have no other choice than to hunt either over a long period of time orcs, to die in a targeted manner and to hope for the random number generator and earn the purchase of loot boxes with in-game currency or for these boxes even more Euros to spend. To provide players the choice to grind either a long period of time, or to pay money, a typical Mechanics of pure, Free-to-Play games that don’t need to be for 60 Euro bought. This felt “at least greedy, if not predatory”, judge about Waypoint.
Yeah, in the game you earn resources at a regular pace and the systems are tuned to that so you don’t need another option. At the same time, it’s there as a player choice. It’s there, from my perspective, for people who are protective of their spare time and scared when a massive game comes along that they’re not getting to see the full experience.
Bob Roberts, Designer, Director
At the same time, it is apparent that the arguments from Optionality and informality are exposed: Such statements are correct, but also disingenuous, because the developers hide the (second) end of the game behind a Grind and, in parallel, a solution to offer that makes this content accessible. Thus, significant incentives will end created to purchase by the players to be selectively maneuvered in a Situation in which the acquisition of loot boxes actually appears to make sense – the monotony of these activities.
The game’s fun suffers
That statements of the developer, which had announced, was that Balancing without the micro-transactions in mind been designed entirely correspond to the truth, appears increasingly unlikely, even if the campaign itself is clearly no thought of additional purchases. At least, such doubts can affect the game in a sustainable way. To do this, there’s a consensus in this regard: Without micro-transactions, the shadow of the war would be a better game.
Of course, the question of whether a second end to be of any player to reach, or ever seen has to be. However, it proposes to beech, that each player can reach the end – if he pays. To hide a significant, non-cosmetic parts of the game behind a Grind or other payments for micro-transactions, a new quality.