The system requirements for the next Need for Speed are roughly at the level of the last Frostbite engine. Processor and memory are less loaded than in Battlefield 1 (Test) or Mass Effect: Andromeda.
To run at a resolution of 720p with 30 frames per second and low detail settings, Electronic Arts uses a Core i3-6100 from the Kaby Lake generation or an AMD FX-8150 with four hardware threads. In addition, six gigabytes of memory and an AMD Radeon HD 7850 or GeForce GTX 750 Ti must be available – the GPU requirements are comparable to other titles based on the same foundation.
For a full-HD resolution, a refresh rate of 60 fps and high details, the demands on the processor are increasing: At Intel, an older Core i5 of the Sandy Bridge series, which is compared to the modern Kaby-Lake processor of the 720p- Requirements over four physical data cores. If an AMD CPU is to be used, the new Need for Speed requires a Ryzen R5 1600X with six full-sized data cores.
The desire for RAM is increasing: 8 gigabytes of memory are supposed to be for these requirements. In addition, Payback wants to be charged like other Frostbite games such as Mass Effect: Andromeda, from an AMD RX 480 or Nvidia GeForce GTX 1060 with 6 GB of memory.
Sent with story in the race
Need for Speed Payback will be on the market for Windows PCs, the Xbox One and the PlayStation 4 on November 10, and will continue to expand the predecessor’s approach. Aside from arcade races, EA’s racing series will focus even more on story elements and a presentation in the fast & furious style with which the series of genre competitors will stand out.