The system requirements of the second part of Total War: Warhammer remain largely unchanged. Newer hardware is only required in one area: The graphics card must become much faster, in order to be able to play with the same detail settings.
Sega also mentions three systems as well as the expected refresh rates, which relate to a player-versus-player duel with a total of 40 units. In order to achieve a low detail in 720p between 25 and 35 fps, an old processor is needed as usual: For this scenario the game only needs a Core 2 Duo with 3 GHz. The memory requirement with a dedicated graphics card and with IGP increases by one gigabyte each to four or five gigabytes. There must be at least one Intel HD Graphics 4000, one AMD Radeon 5770 or a GeForce GTX 460 with a gigabyte memory.
More GPU power for high details
For high details in 1080p and 45 to 55 fps, Sega continues to use a Core i5-4570 with eight gigabytes of RAM. The game now requires a Radeon R9 290X or GeForce GTX 770 with four gigabytes of memory – in the predecessor was still a Radeon R7 270X enough. For more than 60 fps with maximum detail settings, the requirement increases significantly again. In this case, a GeForce GTX 1070 (test) with a Core i7 4790K is used. The reason for the increased hardware requirements are, according to developers, new graphics features. This is called the improved screen space Ambient Occlusion, volumetric mist and “impressive moist-looking surfaces”.
The game will be released on September 28th for Windows PCs. A special feature of the game is the possibility to integrate the contents of the predecessor. For the first part acquired DLCs as well as its campaign and maps can be used thereby also in the continuation or play.