Google Daydream 2.0: Graphics quality over desktop level with Seurat rendering

Google Daydream 2.0: Grafikqualität über Desktop-Niveau mit Seurat-Rendering

Google announced in the context of its Daydream keynote on the I / O 2017 version 2.0 of the VR solution. Daydream 2.0 is aimed at existing headsets and the new autonomously functioning HMDs. A new mysterious rendering technique is supposed to improve graphics quality better than on desktop PCs, as an ILM demo shows.

To the opening keynote of the I / O, Google had still focused on the announcement of the first standalone headsets for Daydream. From HTC Vive and Lenovo are still expected during the course of this year, VR glasses, which can run without smartphone and external sensors. The hardware required, such as system-on-a-chip, displays and inside-out tracking – called WorldSense by Google – are installed in the HMD.


Standalone headsets for Daydream from 500 euros

This will probably not make the new VR-glasses particularly favorable. While Daydream View (test) for smartphones costs only 69 euros, the self-sufficient HMDs prices in the range of a HTC Vive (test) or Oculus Rift (test) can be expected, as Golem reports by a conversation with Daydream boss Clay Bavor. According to this, prices of 500 euros or more are to be expected.

Google’s update to Daydream 2.0 – internally called Euphrates – is aimed at users of both categories of VR glasses, so that users of the first hours will benefit from it. After the update planned for the summer, it will be possible to take pictures of the virtual reality from the point of view of the VR spectacle wearer. In addition, Google wants to allow streaming from the glasses to an external screen. The use of Cast technology from Google is foreseen. YouTube VR videos should also be shared with multiple people in the same virtual environment.
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According to Google, Chrome will also be released this summer in a VR version for Daydream. Developers can use WebVR and WebAR for Chromium to deal with the issue and develop corresponding concepts.


Seurat is supposed to increase graphics quality immensely

Exciting is Google’s new rendering technology Seurat, which is to achieve in VR a graphic quality on or even above the level of a desktop PC. Seurat has retained its name from the French painter Georges Seurat, known for his stylistic pointillism. Google speaks of “clever tricks” in the calculation of the pictures, but wants to look only later this year in the maps. According to The Verge, Seurat uses pre-recorded shots from different angles and applies them to a VR model with a low number of polygons.

The ILMxLAB from Industrial Light & Magic, with a short VR scene from the world of the last Star Wars movie Rogue One, previews Seurat’s abilities and the expected rendering quality. It is still unknown whether Seurat is aimed at games or is primarily designed for virtual tours as shown in the sequence shown.




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